import net.sf.jirr.*;
/**
*
* @author Matthew Casperson
*
* TwoDGraphicsResource is used to define a static or animated 2D texture
*
*/
public class TwoDGraphicsResource
{
public ITexture texture = null;
public recti area = null;
public float fps = 0;
public int frames = 0;
public TwoDGraphicsResource(ITexture texture, recti area, SColor alphaColor)
{
initialise(texture, area, alphaColor, 0, 1);
}
public TwoDGraphicsResource(ITexture texture, recti area, SColor alphaColor, float fps, int frames)
{
initialise(texture, area, alphaColor, fps, frames);
}
protected void initialise(ITexture texture, recti area, SColor alphaColor, float fps, int frames)
{
this.texture = texture;
this.area = area;
this.fps = fps;
this.frames = frames;
// if an alpha color was supplied use makeColorKeyTexture to make it transparent
if (alphaColor != null)
{
EngineManager.getInstance().getVideoDriver().makeColorKeyTexture(
texture,
alphaColor);
}
// if no area was supplied assume that the whole texture will be used
if (this.area == null)
this.area = new recti(0, 0, texture.getSize().getWidth(), texture.getSize().getHeight());
}
}
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